Microsoft stumbled into the accessibility market about three years ago, with the launch of the Xbox One Elite controller. The Elite wasn’t designed to help people with disabilities play video games — in fact, it was built for hardcore players who wanted more mapping options by adding rear paddle buttons, more sensitive triggers and interchangeable analog sticks to the classic dual-grip Xbox gamepad.
It just so happened these features were also in high demand at organizations like AbleGamers, whose goal is to make gaming accessible to anyone with disabilities via education, community support and the creation of custom controllers.
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